Specialization Ring

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Specialization Rings are special rings that let you customize your job. Each job has two different rings they can pick that change the way the job plays. You can see a list of all the stats a ring changes when you equip it below. Specializing for a class is optional.

Look for the NPC Class Specialization in the Market (Caspen) beside Jobra. If you you have a Specialization Ring, you can speak to the Stylist to enable / disable a 3rd job sprite.


Important things to know before specializing

Specializing for a class is OPTIONAL and the effects only apply while the ring is equipped.

Specialization can not be changed once selected.

Requirements

1. Magic Stone Ring[1]. You can obtain a Magic Stone Ring from Bacsojin or Fallen Bishop.

2. Safety Ring.

3. Base level greater than or equal to 200.

Note: Magic Stone Ring[1] can be purchased from Event Token Shop, Killmark Shop, WOE Insignia Shop, Vote Token Shop. In addition, Safety Ring and Magic Stone Ring[1] can be obtained from Treasure Chest found inside hidden portals (Night Ring). CPanel Purchase Module also offers a set of requirements(Magic Stone Ring[1] and Safety Ring) for specialization.

Classes

Lord Knight

SlayerLancer
+10% magic damage reduction bonus when any two-handed sword is equipped
+400% Head Crush damage bonus
+170% Bowling Bash damage
+180% Bash damage bonus
Ignores defense of boss monsters
+20 Sword Mastery
+20 Two Hand Sword Mastery
+8 Bash
+8 Magnum Break
Wind Cutter [7 seconds cooldown].
+5 Sonic Wave [1 Second Cooldown]
+4 Ignition Break[1 second cooldown on non PvP / GvG maps (2 seconds for PvP / GvG maps)]
+2 Aura Blade
+1 concentration
+10% ASPD except with Thanatos Sword
Nullifies (Cancel Out) double attack chance for Buster Sword
+15% Movement Speed
No Spear Skills
+100 CRIT
+150% CRIT damage if buster sword is equipped
+25 STR +15 AGI +10 INT
+250% Pierce damage
+180% Spiral Pierce damage
+400% Brandish spear damage
+150% Spear Boomerang damage
+20 Spear Mastery
+10 Pierce
+10 Endure
+10 Dragon Breath [1.5 Second Cooldown]
+10 Water Dragon Breath[1.5 Second Cooldown]
+5 Dragon Howling [10 Second Cooldown]
+3 Spear Boomerang
+4 Cannon Spear
+1 Brandish Spear
+1 Concentration
+100 HIT when using Pole Axe[1]
+50 HIT when using Hunting Spear[1]
+Pike[4] is unbreakable
No Sword Skills
+25 STR +15 DEX

Paladin

GuardianHell Knight
Can use Neutral Barrier
+300% Earth Drive damage
+10 Increase Spiritual Power
+10 Endure
+10 Meditatio
+5 Phantom Thrust [3 second cooldown]
+5 Earth Drive [5 second cooldown]
+5 King's Grace[6 second cooldown]
+3 Blessing
+3 Increase Agility
+3 Reflect Shield
+3 Trample
+3 Heal
+3 Providence
+2 Kyrie Eleison
+1 Devotion
+1 Recovery
No Sacrifice
+20% HP
+20 DEX
+10 MDEF

+10 Spear Mastery
+10 Banishing Point
+10 Joint Beat
+5 Hundred Spear
+5 Inspiration [30 second cooldown]
+5 Force of Vanguard
+10 Dark Grand Cross
+1 Pinpoint Attack
+1 Rage Burster
Can use:
* Hell Power level 1
* Change Undead level 2
* level 10 Evil Land
* level 6 Brandish Spear
* level 5 Cannon Spear
*level 7 Illusion - Death

+400% Bash damage
+500% Brandish Spear damage bonus
+50% Rage Burster damage
+50% Shield Boomerang damage
+15% Shield Chain damage
+20% Hundred Spear damage
-50% HP cost for Dark Grand Cross
Inspiration Grants:
-Increases HIT by 100
-Increases all stats by 5
Overbrand does 60% less damage when Thanatos Sword is equipped
Thanatos Sword effectiveness reduced to +100% ATK instead of 200%
Thanatos Sword reduces damage taken by 10%
No Shrink
No Sacrifice
+50 HIT
+20STR +15 DEX

High Priest

CardinalBattle Priest
+5 Assumptio
+5 Impostio Manus
+5 Gloria
+5 Magnificat
+3 Coluceo Heal
+3 Clementia
+3 Canto Candidus
+3 Heal
+3 Increase Agility
+3 Decrease Agility
+3 Blessing
+1 Silentum
No Holy Light
-20 STR -20 AGI +16 Dex
+Permanent Soul Link
Casting First Aid automatically casts Assumptio, Blessing, Increase AGI, Expatio and Impositio Manus.
+Reduce damage taken by 10% if using Shadow Poring Card
+300% Bash damage
+300% Holy Cross damage
+150% Holy Light damage
+20 Eucharistica
+10 Adoramus. [3 second cooldown]
+10 Mace Mastery
+10 Bash
+10 Holy Cross
+5 Oratio
+10 Napalm Beat
+2 Adrenaline Rush
+1 Duple Light
-5 Safety Wall
-5 Lex Divina
-5 Heal
-5 Sanctuary
-3 Assumptio
No Basillica

+40 FLEE
+37 STR +27 AGI +12 DEX

Champion

BrawlerZealot
Combo skills does not require Spirit spheres to cast
Chain Crush Combo number of visual hits reduced from 5 to 1.
The damage is still the same before but reducing the number of hits from 5 to 1,
when combined with the Spirit Sphere cost removal, significantly reduces the delay between starting a new combo

Grant Howling of Lion
Howling of Lion has no cast time
Dangerous Soul Collect has no cast time
+300% Tiger Knuckle fist damage
+300% Chain Crush Combo damage
+300% Chain Combo damage
+100% damage against Emperiums
+100% Palm Push Strike damage
+150% Dragon Combo damage
+24 Triple Attack
+20 Dragon Combo
+5 Chain Combo
+5 Combo Finish
+5 Rampage Buster
+5 Knuckle Arrow [2 Second Cooldown]
+5 Earth Shaker
+5 Gentle Touch(Cure) [10 second cooldown]
+10 Gentle Touch(Silent)
+5 Gentle Touch(Revitalize)
+5 Crescent Elbow [5 second cooldown]
Crescent Elbow duration (1 second).
Crescent Elbow does not require Spirit Spheres to cast
+5 Fallen Empire [5 second cooldown]
-20% Finger Offensive damage
-66% Triple Attack damage(to compensate for 100% chance to Triple Attack)
-Asura damage adjusted to be similar to champion without specialization ring

+50 HIT
+15% ASPD
+23 STR
+21 DEX
Combo skills does not require Spirit spheres to cast
Chain Crush Combo number of visual hits reduced from 5 to 1.
The damage is still the same before but reducing the number of hits from 5 to 1,
when combined with the Spirit Sphere cost removal, significantly reduces the delay between starting a new combo

+350% Dragon Combo damage
+125% Ride In Lightning damage
+70% Investigate damage
+50% Finger Offensive damage
+15 Dodge
+10 Dragon Combo
+5 Ride In Lightning
+5 Spiritual Cadence
+2 Investigate [3 range for level 6, 9 for level 7]
+1 Heal
+1 Assimilate Power
+1 Power Velocity
+50 HIT
No Asura
+19 STR +20 DEX

Clown

MinstrelJester
+10000% Dissonance damage
+200% Musical Strike damage
+20 Deep Sleep Lullaby [10 second cooldown]
+5 A Whistle
+5 A Drum
+5 The Ring of Nibelugen
+5 Mr. Kim A Rich Man
+3 Swing Dance
+2 Tarot
+2 Assassin Cross of Sunset
+2 A Poem of Bragi
+2 Echo Song
+1 Windmill Rush Attack
+1 Song of Destruction
Grants level 10 Service to You
-2 Frost Joke
-5 Arrow Vulcan
No Musical Strike cast time
+20% Movement Speed
+15% HP
+300% Emperium damage bonus when using Whips/Guitars
+10 Musical Lesson
+5 Severe Rainstorm
+1 Attention Concentrate. Level 11 has increased detection radius
+1 Owl's Eye
+200% Double Strafing damage
+100% Vulcan Arrow damage
+100% Musical Strike damage
+60% Severe Rainstorm damage
No Songs
+15% ASPD
+20 DEX

Gypsy

PerformerSiren
+200% Throw arrow damage
+20 Deep Sleep Lullaby [10 second cooldown]
+15 Ugly Dance
+15 Humming
+15 Fortune's Kiss
+5 A Drum on the Battlefield
+5 The Ring of Nibelugen
+5 Mr. Kim A Rich Man
+3 Swing Dance
+2 Please Don't Forget Me
+2 Service To You
+2 Tarot
+1 Symphony of Lover
+1 Moonlit Serenade
No Musical Strike cast time
Grants level 10 Apple of Idun
-5 Arrow Vulcan
+20% Movement Speed
+15% HP
+300% Emperium damage bonus when using Whips/Guitars
+10 Dancing Lesson
+5 Severe Rainstorm
+1 Owl's Eye
+1 Attention Concentrate. Level 11 has increased detection radius
+200% Double Strafing damage
+100% Throw Arrow damage
+100% Vulcan Arrow damage
+60% Severe Rainstorm damage
No Songs
+15% ASPD
+20 DEX

Assassin Cross

VirusReaver
Permanent Soul Link
No cast time on Venom Splasher
Poison Buster does not cancel Poison
Poison Buster uses weapon element
Poison Buster does damage in a 9x9 area around the target
Poison Buster does physical damage
+10% ASPD
+650% Cloud Kill damage
+400% Throw Venom Knife damage
+200% Venom Splasher damage
+10 Enchant Poison
+10 Poison React
+1 Cloud Kill
+1 Poison Buster
+1 Soul Breaker if Enchanted Axe is not equipped
+10% FLEE
+12 AGI +5 STR +10 DEX
+350% Grimtooth damage
+250% Dark Illusion damage
+75% Meteor Assault damage
+5 Hallucination Walk [60 second cooldown]
+5 Dark Illusion [2 second cooldown]
+5 Weapon Blocking
+5 Counter Slash
+5 Increase Dodge
+5 Sonic Blow
+3 Shadow Form [15 second cooldown]
+3 Endure
Venom Impress Level 2
Cross Impact Level 7
+3 Shadow Form [15 second cooldown]
+1 Deadly Infect [20 second cooldown]
+1 Grim Tooth. Level 6 has 10 Range
-10 Venom Dust
-4 Enchant Deadly Poison
+10 DEX
+10 AGI
+Regenerates 15000 HP every 0.5 seconds
+Regenerates 100 SP every 0.5 seconds
Hallucination Walk:
Hallucination walk at level 5 gives +50 FLEE and 25% chance to dodge magic. No ASPD penalty

High Wizard

EvokerSorcerer
+1 Jupitel Thunder
+10 Napalm Vulcan
+10 Amplify Magic
+5 Soul Strike
+8 Earth Spike
+5 Summon Fire Ball/Water Ball/Stone
+5 Fire Bolt
+5 Cold Bolt
+5 Lightning Bolt
+2 Release
+1 Stone Curse(Level 11 Stone Curse has 9 range.)
+1 White Imprison [12 Second Cooldown]
+10 Hell Inferno
+1 Tetra Vortex
+850% Magic Crasher damage
-75% Jupitel Thunder damage, only for knockback
Amplify Magic Power cast time removed
Lightning Bolt has a chance to cause Silence
Cold bolt has a chance to cause Freezing
Fire Bolt has a chance to cause Stun
Soul Strike has a chance to cause Curse
Earth Spike has a chance to cause Blind
Fire Pillar has a chance to cause Burning
No AOE Skills
90% Hell Inferno damage
+16 DEX +15 INT +10 MDEF
+10% ASPD
+2 Ganbatein
+5 Earth Grave
+5 Chain Lightning
+1 Sightrasher
+10 Ice Wall
+5 Gravitational Field
+4 Psychic Wave
+2 Quagmire
+2 Fireball
+1 Frost Nova, Level 11 does full damage to frozen targets within 7x7 area
+3 Frost Misty
+20% Meteor Storm damage
+115% Storm Gust damage
+400% Fireball Damage
+125% Earth Grave damage
+200% Fire Pillar damage
+250% Lord of Vermillion damage
+20 Sightrasher damage bonus
+300% Frost nova damage
+100% damage against bosses
Fire Ball has a chance to cause burn
No Bolt Spells
No Jupitel Thunder
No Frost Diver

+14 DEX
+10 MDEF
+10% ASPD

Professor

GeomancerEnchanter
+400% Cloud Kill damage
+100% Firewall damage
+30% Thunderstorm damage
+30% Heavens Drive damage
+12 Deluge
+12 Tornado
+10 Fire Walk
+10 Electric Walk
+6 Heaven's Drive. Level 11 is 7x7 AOE and has a chance to cause bleed
+5 Sienna Exarcate [10 second cooldown]
+5 Volcano
+5 Earth Spike
+5 Arrullo
+5 Cloud Kill
+5 Quagmire
+3 Cold Slower [3 Second cooldown]
+3 Soul Burn [5 second cooldown]
+1 Thunderstorm. Level 11 is 7x7 AOE and has a chance to cause stun
+1 Stone Curse(level 11 has 9 range)
+1 Warmer [5 Second cooldown]
+6 Striking (+30 ATK buff for party, 5 ATK per skill level)
+100% Fire Walk damage
Can now use Varetyr Spear level 5
Cloud Kill causes Deadly Poison
Heaven's Drive causes user to flinch for a more reliable spam
Gemstone requirements nullified
-10% Bolt and Earth Spike damage
No Double Cast
No Advanced Book

No Lightning Walk
+25% Movement Speed
+8 DEX
+200% Fireball damage
+150% Frost Diver damage
+500% Napalm Beat damage
+20 Spell Fist - This skill doesn't work if you have instant cast.
You start casting a bolt spell, then before the cast finishes, use Spell Fist.
This converts the spell into a powerful melee attack for a limited number of hits.
Can be used with: Lightning Bolt, Cold Bolt, Fire Bolt, Earth Spike, Soul Strike

Napalm Beat now works with Spellfist, can no longer
be used with Autospell

+28% Spellfist damage
+5 Recognized Spell
+7 Warm Wind
+16 Soul Strike
+8 Earth Spike
+5 Health Conversion
+5 Advanced Book
+3 Cold/Fire/Lightning Bolt
+10 Napalm Beat
+1 Striking (+30 ATK buff for party)
No Autospell cast time
No Dispell, Land Protect, Safety Wall, and weapon enchant skills cast times
Lightning Bolt has a chance to Silence and Stun
Cold bolt has a chance to cause Freezing
Fire Bolt has a chance to cause Stun
Fireball has a chance to cause Burn
Soul Strike has a chance to cause Curse
Earth Spike has a chance to Poison and Deadly Poison
No Double Casting
No Whirlwind, Deluge, and Volcano
-35% Bolt Spell Damage

+25% HP
+35% Movement Speed
+15% FLEE
+10% ASPD
+3 DEX

Sniper

ScoutRanger
Emperium damage bonus vs WOE Emperiums increased from 100% to 200 when Gloom Undernight Card is equipped
Emperium damage bonus vs all Emperiums except WOE increased from 100% to 150 when Gloom Undernight Card is equipped
+110% Double Strafing damage
+25% Blitz Beat Damage
+100% Falcon Assault damage
+30% Focused Arrow Strike damage
+10 Arrow Storm [1.5 second Cooldown]
+10 Aimed Bolt [2 second Cooldown]
+5 Steel Crow
+4 Vulture Eye
+3 Wind Walk
+2 True Sight
+1 Falcon Assault(level 6 Falcon Assault has 15 range)
+1 Detecting (level 4 Detecting has increased range and detection radius)
No Traps except Ankle Snare level 1
+50 Critical
+10% Flee
+10% Movement Speed
+35% ASPD
+34 DEX
+10 MDEF
+500% Land Mine damage
+200% Blast Mine damage
+1000% Freezing Trap damage
+300% Bash damage
+125% Falcon Assault damage
+500% Cluster Bomb damage
Claymore does fixed 10% of HP
+15 Bash
+10 Firing Trap
+5 Wind Walk
+5 Sword Training
+5 Weapon Blocking
+5 Cluster Bomb
+5 Electric Shocker
+5 Ice Bound Trap
+5 Cloaking Exceed
+10 Joint Beat
+5 Weapon Blocking
+2 Land Mine (+2 range)
+1 Detonator
+1 One Hand Quicken(works with daggers)
+1 Charge Attack
+1 Attack Weak Point
+1 All Traps.(Increased duration)
+Claymore Trap has a chance to cause bleeding
No Double Strafing
No Arrow Shower
No Sharp Shooting
No Vulture Eye

+21 STR +25 AGI

Creator

ApothecaryTerrorist
+200% Potion Pitcher Healing
+170% Slim Potion Pitcher healing
+100% Mammonite damage
+10 Crazy Weed[3 second cooldown]
+5 Hell's Plant
+5 Learning Potion
+5 Full Chemical Protection. 10 Range
+5 Sword Training
+1 Berserk Pitcher
+1 Cart Boost
+1 FAW Removal
+1 Thorn Trap
Thorn Trap has a chance to cause bleeding
No cooldown for Bio Cannabalize
No SP cost for Bio Cannabalize
No Acid Demonstration
+15 DEX
+10% HP
+200% Demonstration damage
+250% Mammonite damage
+30% Cart Cannon damage
+10% Acid Demonstration damage
+15 Sphere Mine
+10 Axe Training
+10 Sword Training
+5 Cart Cannon [no cast time]
+5 Bomb
+5 Spore Explosion
+5 Maximize Power
+2 Acid Terror
Can now cast Self Destruction level 1 [fixed 2 second cast time]
-4 Slim Potion Pitcher
-3 Potion Pitcher
No Plant Cultivation
No Bio Cannibalize

+15 INT +15 DEX
+5% ASPD

Super Novice

Ultra NoviceHyper Novice
+116 Soul Strike. 15 Range
+14 Earth Spike. 15 Range
+5 Soul Burn
+16 Lightning/Cold/Fire Bolt. 15 Range
+3 Empty Shadow
+1 Fire Ball. 15 Range
+100% Fireball damage
Fireball has a chance to cause burn
+10% FLEE
Equipment cannot be stripped or broken
-50 STR
-10% MATK
+20000 HP
+500 SP
+15% Magic Damage resist
+10% ASPD bonus when using Novice Shield
+15 DEX +10 INT
+20 Double Attack
+13 Mace Mastery
+10 Axe Training
+10 Sword Training
+7 Bash
+3 Mammonite
+1 Berserk
+10 Power Swing
+5 Maximize Power
+3 Empty Shadow
+100% extra damage to Emperiums if not using Gloom Undernight Card
+Attacks with Mace[4] have a chance to cause stun and bleeding
+Attacks with Axe[4] ignore defense
+50% ASPD when using daggers
Can use Throw Tomahawk
+25% Throw Tomahawk damage
+100 HIT
+20000 HP
+200% ATK
+50% ASPD
+50% Movement Speed
+15% Physical Damage Resist
+12% FLEE
-50% MATK
Equipment cannot be stripped or broken
+10 DEX +15 LUK

Stalker

HybridBackstabber
+10 Triangle Shot
+1 Chaos Panic [15 second cooldown]
+150% Double Strafe damage
+15% Triangle Shot damage
+75% Fire/Lightning/Cold Bolt and Earth Spike/Soul Strike damage
+100% chance to auto cast level 3 bolts when attacking depending on which card you have equipped
+100% chance to auto cast level 8 bolts when using Double Strafe depending on which card you have equipped:
Siroma[Cold Bolt]
Steel Chonchon[Lightning Bolt]
Imp[Fire Bolt]
Tengu[Earth Spike]
Whisper[Soul Strike]

Cannot copy Pressure, Sacrifice, Bolt Spells, Earth Spike or Soul Strike
No Raid
No Backstab

+50% ATK when using Bows
+10% MATK
+20 Critical
+5% ASPD
3 INT +15 DEX +25 AGI
-50 STR
+400% Backstab damage(autocasts Joint Beat and has a chance to stun)
+400% Raid damage
-100% damage with Bows
-80% MATK
+10 Backstab
+10 Sword Mastery
+10 Reproduce
+5 Tunnel Drive
+5 Invisibility [10 second cooldown]
+3 Masquerade - Enervation [5 second cooldown]
+3 Masquerade - Laziness [5 second cooldown]
+3 Masquerade - Unlucky [5 second cooldown]
+1 Manhole [5 second cooldown]
+1 Raid [5x5 AOE]
+1 Chase Walk
+3 All Strip skills
+1 Charge Attack [1 second cooldown]
-10 Vulture's Eye
+100% cast time reduction for Chase Walk
+100% cast time reduction for High Jump
+25 HIT
+12 STR +5 DEX

Whitesmith

EngineerBattlesmith
+150% Axe Tornado damage
+10 Axe Training
+10 Magma Eruption
+5 Research Fire/Earth
+5 Axe Boomerang
+5 Axe Tornado
+2 Skin Tempering
+5 FAW - Silver Sniper
+4 FAW - Magic Decoy.
Level 1 Summons Fire
Level 2 Summons Water
Level 3 Summons Earth
Level 4 Summons Wind

+1 FAW Removal
No Maximum Overthrust
No Cart Termination

Can now use Flame Launcher
+15 DEX
+600% Throw Tomahawk damage
+150% Cart Termination damage
+150% Mammonite damage
+100% Tornado Axe damage
+10 Weapon Research
+2 Skin Tempering
+5 Tornado Axe
+5 Adrenaline Rush
+5 Melt Down
+5 Weapon Protection
+5 Sword Training
+3 Anaylze [5 second cooldown]
+2 Maximize Power
+1 Infrared Scan [3 Second Cooldown][7x7 AOE]
+1 Throw Tomahawk. Throw Tomahawk has a high chance to stun
+1 Full Adrenaline Rush
+1 Over Thrust
+20% HP
+15 STR +10 AGI +15 DEX + 10 LUK

Ninja

AmbusherIllusionist
+250% Throw Fuuma Shuriken damage
+600% Throw Kunai damage
+1000% Throw Shruiken damage
+1000% Mist Slash damage
+600% Shadow Slash damage
+200% Soul Sever damage
+5 Soul Sever [5 second cooldown]
Soul Sever dispells Devotion
+5 Makibishi
+5 Swirling Petal [0.5 second cooldown]
Fire Kunai has a chance to cause Burning status
Wind Kunai has a chance to cause Bleeding status
Water Kunai has a chance to cause Freezing status
Earth Kunai has a chance to cause Blind status
Poison Kunai has a chance to cause Deadly Poison status
Thorn Needle Shuriken causes Bleeding status
Makibishi has a chance to cause Bleeding status
No Magic Skills
+50 HIT
+25 STR + 10 AGI + 20 DEX
+75% Crimson Fire Blossom damage bonus
+180% Wind Blade damage
+380% Crimson Fire Formation damage [5 second cooldown]
+75% Lightning Spear of Ice damage
+20 Ninpou Training
+10 Pure Soul
+7 Illusion - Death [5 Second Cooldown]
+5 Zanzou
+5 Shadow Warrior
+3 Empty Shadow [20 second cooldown]
+2 Shadow Trampling [10 second cooldown]
+2 Crimson Fire Blossom
+1 Ominous Moonlight [15 second cooldown]
+1 North Wind
+25% North Wind damage bonus
Lightning Spear of Ice has a chance to cause Freezing
-20% Falling Ice Pillar Damage
-20% Lightning Crasher damage
No Physical Skills

+15 DEX

Gunslinger

SniperAssault
+75% Emperium damage bonus
+15 Flip a Coin
+3 Gatling Fever
+2 Detecting
+1 Bullseye(Level 2 Bullseye has 15 Range)
+1 Triple Action(Level 2 Triple Action has 15 range)
+1 Tracking(Level 11 Tracking has 15 range)
+1 Piercing Shot(Level 6 Piercing Shot has 15 range)
+1 Falcon Mastery
+1 Madness Canceler. 5 second duration
+500% Piercing Shot damage
+425% Tracking damage
+300% Bullseye damage
Casting time reduced by 15%
Bullseye has a chance to autocast level 10 Joint Beat
Triple Action now pushes back 3 cells
Piercing shot has a chance to cause Stun
+200% Critical damage when using Deadeye
+200% Critical damage when using Havoc
+50 Critical when using [Custom Gunslinger Weapons|Havoc]]
+21 DEX
No Shotgun, Pistol or Grenade Launcher skills
Cannot use Berserk when Deadeye is Equipped
Cannnot use Madness Canceler if Deadeye is equipped
100% Emperium damage bonus when using Cutlass
+15 Flip a coin
+10 Chain Action
+5 Sandman
+5 Land Mine Trap
+1 Dust(Level 11 dust has 3 range)
-10 Snake Eye
+1000% Land Mine Trap damage when using Grenade Launcher
+1000% Ground Drift damage
+150% Spread Shot damage
+100% Dust damage
+100% Full Buster damage
+100% Rapid Shower damage
Flare Sphere increases Ground Drift damage to 1000%
Freezing Sphere adds a chance to Freeze with Ground Drift
Lightning Sphere adds a chance to Bleeding with Ground Drift
Poison Sphere adds a chance to Poison and Deadly Posion with Ground Drift
Blinding sphere adds a chance to cause Blind with Ground Drift
+150% Critical damage when using Sweeper
+100% Critical chance when using Sweeper
+150% critical damage when using Hazard Launcher
+100% Critical chance when using Hazard Launcher
-100% cast time for all skills
-50% SP cost for all skills
+15% HP
+20 DEX
No Gatling Gun or Rifle skills

Soul Linker

Soul BinderSoul Hunter
+Auto Soul Link on equip
+20 Kyrie Eleison [1 Second Cooldown]
+20 Praefatio [4 Second Cooldown]
+11 Stone Curse
+10 Increase Spiritual Power
+6 Gentle Touch(Revitalize)
+6 Lauda Agnus [3 Second Cooldown]
+6 Lauda Ramus [3 Second Cooldown]
+6 Lex Divina
+5 Dispel [15 Second Cooldown]
+5 Renovatio [Heals 5% of HP per second]
+3 Kaizel
+10 Highness Heal
+7 Eske
+7 Eska
+2 Marsh of Abyss [10 second cooldown]
+1 Detoxify
+1 Recovery
+1 All Soul Links
+1 Cure
+1 Ruwach
+1 Absorb Spirits
+13 Kaahi
+1 Holy Light [4 Second Cooldown]
Nullifies gemstone requirement
Reduces Kaite cooldown by 0.5 seconds
No Esma
+20 DEX
+9 Drain Life [no cooldown, always Undead element]
+10 Increase Spiritual Power
+5 White Imprison [12 second cooldown]
+5 Soul Expansion [5 second cooldown]
+5 Recognized Spell
+5 Psychic Wave
+10 Soul Strike. Soul Strike has a 100% chance to autocast Dark Soul Strike
Soul Strike and Dark Soul Strike have a chance to cause Curse
Can now cast Dark Soul Strike and Dark Jupitel Thunder
Can use Soul Sever
Can use Ghost Skin on self. Changes own element into Ghost.
-25% Drain Life damage
+70% Soul Expansion damage
+100% White Imprison damage
+25% Esma damage
+60% Soul Strike and Dark Soul Strike damage
+45% Dark Jupitel Thunder damage
+15% Magic damage bonus against Ghost and Undead element enemies
+13 DEX +15 INT +10 MDEF
+10% ASPD
-20% damage taken from Ghost and Undead
-25 STR

Star Gladiator

Currently, Star Gladiators does not have class specialization rings.